User Experience Design MA (online)
Learn how to apply key principles of user-centered design to create original work based on your own intellectual property. Get practical skills in how to evaluate artefacts and development processes in an ongoing and iterative way.
|Course Duration||2 years|
Start dates: January / May / September
(Three intakes per year)
Use human-computer interaction research methods to evaluate the user's needs and improve the experiences you create for them. Learn how user-centered design can be applied in areas such as the Internet of Things, creative apps, museum installations, educational technology and immersive business.
- Explore how to innovate as a user experience designer
- Learn methods from experimental psychology and data science to better understand how people engage with digital products and services
- Practice interaction design across a range of application domains, including cybersecurity
- You'll also be able to keep and control any IP interfaces you produce
What our students do
Studying User Experience Design online means you'll be part of the renowned Games Academy, which was ranked in the top 30 games schools worldwide by the Princeton Review.
Check out the stories below to discover more about our incredible community.
Student work celebrated at Falmouth Games Expo
Falmouth’s Games Academy moves up the global top 50 table
Rustbreaker brings more Games Academy success
Games Academy student spots gap in the market
Falmouth University Provost releases ‘Serious Games’ book
Professor of Digital Games Awarded Fellowship
Games Academy Students Compete on Global Stage
Building believable worlds
Success in GradsinGames 2020
Certified by The Rookies
Students in Jamfuzer Game Jam
Guest Live-stream at Games Academy
Games Academy in Top 50 Worldwide
New Shops for Diagon Alley
Four BAFTA Nominations for Alumnus
Graduate Completes First Game
Global Jam at the Games Academy
Graduate Games Studio Wins National Prize
Propelled in to the Real World
Class of 2019 Graduate!
What our graduates do
This course is for anyone who is excited by the opportunities presented by technology and who wants to carry out practice-based research to create thoughtful and engaging user experiences.
Games Academy graduates have worked as:
- Creative practitioners at companies such as MediaTonic, Firesprite, Creative Assembly, Project Gamechanger and Rare
- Creative AI specialists at companies including Ultrahaptics, Solutionpath and Bewsign
- Researchers and developers at companies such as Facebook
- Further study at doctoral-level in artificial intelligence and/or data science, sponsored by the likes of Google
What you'll learn
On this course, you will learn to create engaging interfaces and interactions, appropriately evaluating usability and professionally applying key principles of experience design. You'll gain the ability to critically reflect upon and evaluate working methods and find the most effective ways to collaborate on projects. You'll also learn how to pitch your ideas; communicating concepts and presenting artefacts visually with clarity and enthusiasm.
User Experience Design MA is comprised of five modules, four 30-credit modules and one 60-credit project (180 credits in total). The modules have been specifically designed to be studied in a non-linear order. You'll begin the course with Module 1 and end the course with your Final Major Project (MA only). The order in which you'll study modules 2-4 will depend on when you begin the course.
You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). All modules on the course are compulsory and must be passed in order to complete the award.
From module information to course aims and assessment criteria, discover the full course details for the MA.
You will need to complete four 30-credit modules (120 credits in total). All modules on the course are compulsory and must be passed in order to complete the award. A dissertation (major project) is not required.
From module information to course aims and assessment criteria, discover the full course details for the PGDip.
By devising a series of small-scale creative artefacts, you'll use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you'll gain a broader sense of the contexts in which these practices are applied across disciplines.
In this module you'll learn the core principles, methods and techniques of user experience (UX) design. You'll use concepts from a range of disciplines to develop a sequence of explorative designs and interactive prototypes. You'll also learn how to apply user-centered approaches to produce artefacts that meet the requirements of end users and adhere to best practice.
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You'll work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you'll strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact, based on your own intellectual property, that clearly illustrates how you can engage an audience.
Here, you'll learn the key techniques of human-computer interaction (HCI). This is a multidisciplinary field focusing on the interaction between humans and computers. You'll refine your understanding of HCI through the specification, design, implementation and evaluation of an artefact. This is typically a small-scale experimental proof-of concept. Questions and challenges will be shaped by our partners from the digital creative industries and from fields relevant to creative technologies. This will enable you to work towards an industry-led brief.
You'll work on a major research and development project, either independently or with others. This will allow you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser.
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
How you'll learn
You'll learn through a blend of lectures, webinars, guest talks, tasks and discussion forums, which you'll access via our dedicated virtual learning environment. This is also where you'll find all key documentation, get course announcements and access extensive learning resources.
You'll be supported academically by Online Tutors, who will also deliver weekly webinars and facilitate the online forums. If you need assistance with anything that isn't directly related to course material, a dedicated Student Advisor team will be on hand to help. You'll also have access to Falmouth University's excellent employability service, RealWORKs.
You'll master key principles of experience design, spending 20 hours a week working on your craft. We incorporate optional face-to-face events for all our online students. There will be up to two per year and will typically run over weekends, to fit around your other commitments.
Assessment provides the course team with a means of offering tailored guidance alongside advice on how to progress knowledge and skills in key areas that relate to the course Learning Outcomes. The course team will identify your strengths and weaknesses as an individual and discuss them with you throughout your time on the course.
Assessments are 100% coursework, submitted in an electronic format to the virtual learning environment, and designed to reflect professional practice. Assessment methods include:
The course is part of Falmouth’s Games Academy, one of the largest dedicated game development studio spaces of any UK university. You'll learn from a multidisciplinary team from Falmouth Games Academy with expertise across disciplines, bringing together user experience design, programming, art, animation, audio, design and writing.
Some members of staff only teach on specific modules, and your course might not feature every member.
- Dedicated easy-to-use virtual learning environment (VLE)
- Study alongside students from around the world
- Accessible online audio / visual content
- Optional face-to-face events*
- Invitation to attend alumni events
- 24/7 access to Falmouth's extensive online library of contextual books, journals and resources
- Access to online software tutorials at LinkedIn Learning
- Students' Union community
- A Student Advisor to support you throughout your studies and access to our Student Support Services
- Access to our Careers and employability service RealWORKS
*Please bear in mind that the Covid-19 pandemic may impact these events. You can view the latest information here.
How to apply
Want to ask a question?
To find out more about this course, how you'll learn or what funding is available, get in touch with our Course Advisors. Click below to submit a form and we'll get back to you as soon as we can.
An honours degree or Level 6 equivalent qualification is desirable. However, candidates without a degree or formal qualification are still encouraged to apply. If you'd like to discuss our entry requirements, speak to an advisor.
For more information regarding equivalent international qualifications and Accreditation of Prior Learning (APL) either request information with our easy online form, or read about it on our apply page.
If English isn't your first language, you'll need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.5 overall, with a minimum of 6.0 in Reading, Writing, Speaking and Listening.
This course has three intakes per year: January, May and September.
We are currently taking applications for September 2021. The application deadline for this intake is 31 August.
|Academic start date*||Application deadline|
|20 September 2021||31 August 2021|
|24 January 2022||10 January 2022|
|1 June 2022||11 May 2022|
*Virtual Welcome Week begins the week before the academic start date. During this time, our Student Advisor team will host Welcome Webinars and be in touch with practical information on how to study online.
An Early Bird discount is available for early applications. The scheme offers a £300 MA / £150 PGDip tuition fee reduction if you apply by the Early Bird discount submission deadline:
|Early Bird discount submission deadline*||Academic start date|
|2 August 2021||20 September 2021|
|29 November 2021||24 January 2022|
|6 April 2022||1 June 2022|
*If you receive an offer and within two weeks you accept the place and pay the acceptance fee, you will then qualify for a further £300 off your MA tuition fees (£150 off PGDip fees). Both these payments would be applied to your final fee instalment.
To discuss all our discount opportunities, contact an advisor.
Fees, costs & funding
Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.
Early Bird discount
An Early Bird discount is available for early applications. The scheme offers a £300 MA / £150 PGDip tuition fee reduction if you apply by the relevant deadline.
For information on fees, get in touch using our online form.
Find out more about our Graduate Loyalty Discount for Falmouth alumni, which offers a reduction in course tuition fees.
Typical course costs
As part of studying User Experience Design MA you will require:
You’ll require a desktop/laptop at an expense of around £1,300. This machine should have a minimum operating system of Windows XP SP3 or Mac OSX 10.6, 1GB of RAM, and a 2GHz processor. It will also need to be capable of running our virtual learning environment.
Optional face-to-face events
You will be expected to cover your own travel, accommodation and subsistence costs to attend these events.
Ask a student
What better way to find out about life at Falmouth University than by asking our current students?
From course details, to our online community and managing your study time around work commitments, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.
You can submit our simple online form and a Course Advisor will get in touch with you. They'll be able to answers questions about how you'll study, what to expect from the course, and the next step to take on your application journey.Get in touch